Note that all achievements, in fact everything in this game (even achieving solo rankings) is much faster if you play in groups, as Blizzard wants to promote and nurture this aspect of the game. However, it's probably safe to say that Divinity/Lionheart are the easiest if you consider group play. It depends on your class, gear, playstyle - so many things to consider. Something that is often discussed is "what is the easiest conquest". Of course there are many ways to achieve any of those goals - so I'd be happy if more people would share their thoughts below, or answer any questions you may have! Conquests This might develop into a guide or FAQ, but for now it'll be more a loose list of tips and tricks based on my S4 experience. Since some of that was really fun, but also not as challenging as I thought it was, I thought I'll summarize some points below regarding certain achievements, conquests, and other things to consider along the way. Using double Unity and/or a physical SoJ is also not a bad idea.I recently " finished" my personal Season 4 by completing all non-leaderboards goals there are (season journey, achievements, conquests). Also, not sure if Depth Diggers damage helps, but it was decently ancient rolled so I used it more as a defensive thingy (look at video).Īnd well, secondary Thorns damage wherever possible. Most of the items are not even ancient, I just put something together from my stash. You can do it without Hack as well, but you will proc Thorns only from blocks in that case. Hack you need to apply Thorns with every attack, and Akkarat's awakening to get the skill cooldowns down. Something that I think that needs to be cubed/used is Hack and Akkarat Awakening shield. Main idea, stack CDR, Block Chance, Attack speed and Physical damage wherever possible. Instead of Powerful you can use a defensive gem instead. My gems were lvl 45, Powerful only 27 while I did the run. Increases damage against elites by 12.0–15.0 %Īll damage taken is split between wearers of this item. Stat Priority: Str Vit Physical % SocketĬritical Hit Chance Increased by 4.5–6.0 %.Every successful block has a 20–25 % chance to reduce all cooldowns by 1 second.
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